《计算机技术与发展杂志》发表论文赏析

基于 Unity 3D 的摄像技术仿真实训系统开发

来源:计算机技术与发展杂志2023年第07期北京时间:

作者:赵娅;陆谣;单可欣;吕浩原

单位:东北石油大学 计算机与信息技术学院,黑龙江 大庆 163318 Author(s): ZHAO Ya;LU Yao;SHAN Ke-xin;LYU Hao-yuan School of Computer and Information Technology,Northeast Petroleum University,Daqing 163318,China 关键词: 虚拟仿真;摄像技术;实训系统;系统开发;Unity 3D Keywords: virtual simulation;camera technology;training system;system development;Unity 3D 分类号: TP391. 9 DOI: 10. 3969 / j. issn. 1673-629X. 2023. 07. 011 摘要: 拍摄技能以及节目创作技能是从事影视相关工作人才的必备技能,然而在进行相关技能培训的实践教学过程中,由于实践场地及设备短缺等现实条件制约,给实际操作技能培养带来很大困难。 针对上述问题,通过对摄像技术课程内容的详细分析,以课程中摄像机景别划分、运动镜头分类、节目视频录制、虚拟演播室四个典型实验为例设计了摄像技术仿真实训系统,梳理了设计开发流程,并阐述了系统主要功能。 所实现的摄像技术实训系统是基于虚拟仿真技术进行开发的,利用 3ds Max 软件构建实践场景及设备模型,利用 Unity 3D 引擎实现人机交互操作。 经验证,所开发的摄像技术仿真实训系统具有逼真性高、运行流畅度好、交互性能完善等特点,既能充分满足对学生实际操作技能进行培养的实际需求,又能降低教学成本。 该系统的实现为高校实践课程的教学改革提供了新思路,具有极大的推广性。 Abstract: Shooting and program creation are essential skills for talents engaged in film and television related work. However, in thepractical teaching process of relevant skills training,due to the practical conditions such as the shortage of practice sites and equipment,itbrings great difficulties to the training of practical operation skills. Aiming at the above problems, through the detailed analysis of thecourse content of camera technology,taking four typical experiments of camera scene division,motion shot classification,program videorecording and virtual studio in the course of camera technology as examples, the simulation training system of camera technology isdesigned,the design and development process is?sorted out,and the main functions of the system are elaborated. The camera technologysimulation and training system implemented is developed based on virtual simulation technology,3ds Max software is used to constructpractical scenes and equipment models,and Unity 3D engine is applied to realize human - computer interaction operation. It has been proved that the developed camera technology simulation training system has the characteristics of high fidelity,good operation fluency andperfect interaction performance,which can not only fully meet the actual needs of students’ practical operation skills training,but alsoreduce the teaching cost. The implementation of this system provides a new idea for the teaching reform of practical courses in collegesand universities with great popularization.

摘要:拍摄技能以及节目创作技能是从事影视相关工作人才的必备技能,然而在进行相关技能培训的实践教学过程中,由于实践场地及设备短缺等现实条件制约,给实际操作技能培养带来很大困难。 针对上述问题,通过对摄像技术课程内容的详细分析,以课程中摄像机景别划分、运动镜头分类、节目视频录制、虚拟演播室四个典型实验为例设计了摄像技术仿真实训系统,梳理了设计开发流程,并阐述了系统主要功能。 所实现的摄像技术实训系统是基于虚拟仿真技术进行开发的,利用 3ds Max 软件构建实践场景及设备模型,利用 Unity 3D 引擎实现人机交互操作。 经验证,所开发的摄像技术仿真实训系统具有逼真性高、运行流畅度好、交互性能完善等特点,既能充分满足对学生实际操作技能进行培养的实际需求,又能降低教学成本。 该系统的实现为高校实践课程的教学改革提供了新思路,具有极大的推广性。

关键词:虚拟仿真;摄像技术;实训系统;系统开发;Unity 3D

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